AI Insights · Timothy · April 2023
Top 5 Superhero Games in Oceania Q1 2023
Discover the performance trends of the top 5 superhero games in Oceania during Q1 2023, based on data from Sensor Tower.
In Q1 2023, the top 5 superhero games in Oceania showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared:
X-HERO experienced a notable fluctuation in its weekly revenue, starting at approximately $108K in late December and seeing a decline to around $85K in the first week of January. The lowest point was in mid-January with $32K, but revenue gradually rose again, ending March with $60K. Weekly downloads showed significant variation, peaking at 15K in early March after a low of 529 in early January. Weekly active users also fluctuated, reaching a peak of 146K in early February before declining to 84K by the end of March.
The Superhero League had a relatively stable performance with minor ups and downs. Weekly revenue hovered around $30-$40, with a slight peak at $46 in early January. Downloads started at 6.9K in late December, dipping to 2.1K in early February, and then slightly rising to about 3.2K by the end of March. Active users followed a similar trend, starting at 21.7K, dropping to 12.4K in early February, and ending at 12.8K in late March.
Superhero Moto Stunts Racing showed a steady decline in weekly downloads, starting at 3.7K in late December and decreasing to 1.3K by the end of March. Active users mirrored this trend, starting at 7.4K and ending at 6.1K. This game did not generate any revenue during the quarter.
Marvel Contest of Champions saw a significant drop in weekly revenue from $166K in late December to $80K in early January. Revenue peaked again at $130K in mid-February before declining to $45K by the end of March. Weekly downloads remained relatively stable, ranging from 1.3K to 3.7K. Active users showed a gradual increase mid-quarter, peaking at 10.5K in late February, and then slightly declined to 8.6K by the end of March.
Spider Fighter 2 had a consistent performance with minor fluctuations. Revenue started at $75 in late December, peaking at $267 in mid-February, and then dropped to $20 by the end of March. Downloads remained steady, starting at 1.8K and ending at 1.4K. Active users showed a slight increase, starting at 10.8K in late December and peaking at 12.8K in early February, before stabilizing around 11.4K by the end of March.
For more detailed insights and data, visit Sensor Tower.